Archive for the ‘Game Engine Tutorials’ Category

Quick Start Game Engine Exporter Tutorials Up

Game Engine LogoFirst a note to Blender Artists: We’d like to begin preliminary support for Blender and get some Blender Artists around, what do you think? Let us know at the forum.

There are two new tutorials up around the site and there has been a lot of new information added to the game engine wiki. Some improvements have been made to the pipeline for artists, so even if you’ve used the tools already, you’ll want to at least skim through the asset export tutorial.

The first game engine tutorial to share here today is the script installation tutorial itself. If you’ve already installed the scripts, take a peek at the bottom of the page and catch a savory tip for automatically updating the scripts when new versions roll out. In the future there will be more formal installation routines when scripts are updated less often, but the tip at the game engine wiki will make this as painless as it gets.

The second tutorial is the max to game engine export tutorial. After you’ve installed the scripts, you need to put some models in the game engine, right?  This is as quick and dirty as it gets. Go through the steps, see the model in the game. The game engine export tutorial like anything else could use some improvement, please make suggestions and don’t hesitate to ask if there is something unclear. That’s why we’re here.