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	<title>Grit: An open source open world streaming game engine</title>
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	<description>Open source open world streaming game engine</description>
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		<title>Grit news and personal update</title>
		<link>/grit-news-and-personal-update#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>/grit-news-and-personal-update#comments</comments>
		<pubDate>Sun, 01 Apr 2012 16:09:30 +0000</pubDate>
		<dc:creator>Spark</dc:creator>
				<category><![CDATA[DO NOT USE]]></category>
		<category><![CDATA[explosions update blender scarman married]]></category>

		<guid isPermaLink="false">/grit-news-and-personal-update</guid>
		<description><![CDATA[It&#8217;s been a while since our last update, and accordingly there has been a fair bit of news!
NTA has implemented a first pass of getting audio support into the engine &#8212; this is using OpenAL, it works in Windows and Linux and we will be developing it further in the coming months.
Blender is a free [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while since our last update, and accordingly there has been a fair bit of news!</p>
<p>NTA has implemented a first pass of getting audio support into the engine &#8212; this is using OpenAL, it works in Windows and Linux and we will be developing it further in the coming months.</p>
<p>Blender is a free and very useable 3D modelling program.  We now have a fully featured export plugin for Blender, that exports meshes, collision files, classes, and maps into Grit.  This makes it much easier to develop content for the engine.</p>
<p>Jost has been working on a new car &#8212; the Scarman.  A slow luxury Sedan.</p>
<p>We also now have explosions, exploding cars, fire that spreads, etc.  Cars explode when they are damaged or turn upside down, appear burnt out and can&#8217;t be driven.</p>
<p>Razzeeyy has been working on the plane logic, making it easier to fly and adding features.</p>
<p>Last and not least, the Grit project&#8217;s founder and lead developer got married!</p>
<p>In conclusion, Grit is still marching forwards, expect much more over the coming months.</p>
]]></content:encoded>
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		<title>Update on progress since March</title>
		<link>/update-on-progress-since-march#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>/update-on-progress-since-march#comments</comments>
		<pubDate>Fri, 05 Aug 2011 16:15:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Grit Stuff]]></category>

		<guid isPermaLink="false">/update-on-progress-since-march</guid>
		<description><![CDATA[Oops, we forgot to keep you up to date about what is going on.  There hasn&#8217;t been any really major new features added but there has been a lot of work on small features, and a lot of churn in the source code. Refactoring, and redesigns, to remove some of the limitations and to [...]]]></description>
			<content:encoded><![CDATA[<p>Oops, we forgot to keep you up to date about what is going on.  There hasn&#8217;t been any really major new features added but there has been a lot of work on small features, and a lot of churn in the source code. Refactoring, and redesigns, to remove some of the limitations and to allow us to go forward from here.  In particular, isolating the graphics engines is a step towards having dedicated servers.  The rewrites and refactorings cover almost all the code: physics, resource system,  background loading, rendering, shaders, materials, &#8230;  Also there have been plenty of bug fixes (and perhaps some new bugs <img src='/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ).</p>
<p>Here is a summary of some of the more visible work people have been doing the last few months:</p>
<ul>
<li>Complete reimplementation of the background streaming subsystem</li>
<li>Background loading of textual collision mesh files</li>
<li>Binary collision mesh files</li>
<li>Texture streaming is now automatic &#8212; you don&#8217;t have to specify the list of used textures in your class definition</li>
<li>Communal work on &#8216;project&#8217; map has started, a tiling city block that we can instantiate multiple times to make a large city, and Brian has started a new &#8216;urban&#8217; map</li>
<li>Camera now tracks vehicles automatically</li>
<li>Added a low power mode for laptop debugging (mostly for development, this is an idea I stole from portal)</li>
<li>Overlays &#8212; useful for road markings, z offset scaled by vertical distance from camera</li>
<li>Work in progress for bloom</li>
<li>Mesh material remapping from class objects</li>
<li>Added a nice exploding oil drum, and a traffic control orange barrel for roadworks</li>
<li>Added the sponza map, very high poly!  include &#8220;sponza/init.lua&#8221;</li>
<li>PCF shadow filter can now use a noise map instead of just the simple dither pattern (enabled by default)</li>
</ul>
<p>In addition to this, we have moved the website, forums, and wiki, to another host.</p>
<p>So, even if we aren&#8217;t posting, we are keeping busy <img src='/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<item>
		<title>1500 SVN revisions</title>
		<link>/1500-svn-revisions#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>/1500-svn-revisions#comments</comments>
		<pubDate>Tue, 15 Mar 2011 20:10:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[General Grit Stuff]]></category>

		<guid isPermaLink="false">http://gritengine.com/?p=305</guid>
		<description><![CDATA[We recently reached an arbitrary, and meaningless, but strangely satisfying milestone.  Of course the previous svn repository (before the move to sourceforge) also had a lot of revisions that we lost.  And before then there was a prolonged period of development with no svn repository at all.  Nevertheless, progress is progress so [...]]]></description>
			<content:encoded><![CDATA[<p>We recently reached an arbitrary, and meaningless, but strangely satisfying milestone.  Of course the previous svn repository (before the move to sourceforge) also had a lot of revisions that we lost.  And before then there was a prolonged period of development with no svn repository at all.  Nevertheless, progress is progress so congrats everyone!</p>
<p>More news on new features will appear soon. <img src='/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>/1500-svn-revisions/feed</wfw:commentRss>
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		<title>Finally we have deferred lighting!</title>
		<link>/finally-we-have-deferred-lighting#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>/finally-we-have-deferred-lighting#comments</comments>
		<pubDate>Sun, 06 Feb 2011 03:05:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Grit Stuff]]></category>

		<guid isPermaLink="false">http://gritengine.com/?p=300</guid>
		<description><![CDATA[
After a large amount of effort restructuring the engine into a deferred shading pipeline, it has finally been possible to implement point lights and spotlights through a deferred lighting pass.  There is a reasonable performance hit with the switch to deferred shading, but individual lights are now quite cheap, so we should be able [...]]]></description>
			<content:encoded><![CDATA[<p><a href="/wp-content/uploads/2011/02/homepage_screenshot1.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img src="/wp-content/uploads/2011/02/homepage_screenshot1-300x187.jpg" alt="Deferred Lighting in the Playground map." title="homepage_screenshot" width="300" height="187" class="alignleft size-medium wp-image-281" /></a></p>
<p>After a large amount of effort restructuring the engine into a deferred shading pipeline, it has finally been possible to implement point lights and spotlights through a deferred lighting pass.  There is a reasonable performance hit with the switch to deferred shading, but individual lights are now quite cheap, so we should be able to build some pretty nice looking scenes.</p>
<p>Documentation for the new lights can be found at <a href="/game-engine-wiki/Lights#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed">on the wiki</a>.</p>
<p>The next step is to implement coronas so we can get a nice effect at the actual light location.  There remains a lot more to do beyond that as well.  We plan to implement a smooth fade out instead of the abrupt removal of the light, support for blinking / flickering lights (i.e. damaged neon tubes), support for turning off the lights during the day (with a bit of noise in the timings) and turning on/off the car lights when the car is not being driven.  Car brake lights should also be possible soon.  Finally, there should be some way of rendering emissive textures so we can render the actual &#8216;bulb&#8217; of the light.</p>
]]></content:encoded>
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		<title>Quick Start Game Engine Exporter Tutorials Up</title>
		<link>/game-engine-exporter-tutorials#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>/game-engine-exporter-tutorials#comments</comments>
		<pubDate>Thu, 08 Jul 2010 22:24:28 +0000</pubDate>
		<dc:creator>mortalhuman</dc:creator>
				<category><![CDATA[Game Engine Tutorials]]></category>

		<guid isPermaLink="false">http://gritengine.com/?p=184</guid>
		<description><![CDATA[First a note to Blender Artists: We&#8217;d like to begin preliminary support for Blender and get some Blender Artists around, what do you think? Let us know at the forum.
There are two new tutorials up around the site and there has been a lot of new information added to the game engine wiki. Some improvements [...]]]></description>
			<content:encoded><![CDATA[<p><a href="/wp-content/uploads/2010/07/generic_post.png#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img class="alignleft size-full wp-image-188" title="generic_post" src="wp-content/uploads/2010/07/generic_post.png" alt="Game Engine Logo" width="200" height="200" /></a>First a note to Blender Artists: We&#8217;d like to begin preliminary support for Blender and get some Blender Artists around, what do you think? Let us know at the forum.</p>
<p>There are two new tutorials up around the site and there has been a lot of new information added to the <a title="Grit Game Engine Wiki" href="/game-engine-wiki#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed" target="_self">game engine wiki</a>. Some improvements have been made to the pipeline for artists, so even if you&#8217;ve used the tools already, you&#8217;ll want to at least skim through the asset export tutorial.</p>
<p>The first game engine tutorial to share here today is the <a title="Install Grit Game Engine Scripts" href="/game-engine-wiki/3DS+Max+Exporter#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed" target="_self">script installation tutorial</a> itself. If you&#8217;ve already installed the scripts, take a peek at the bottom of the page and catch a savory tip for automatically updating the scripts when new versions roll out. In the future there will be more formal installation routines when scripts are updated less often, but the tip at the game engine wiki will make this as painless as it gets.</p>
<p>The second tutorial is the <a href="/game-engine-forum/viewtopic.php?f=3&amp;t=106&amp;start=0&amp;sid=e4a9104ea91f73797a41f33a8d54c996#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed">max to game engine export tutorial</a>. After you&#8217;ve installed the scripts, you need to put some models in the game engine, right?  This is as quick and dirty as it gets. Go through the steps, see the model in the game. The game engine export tutorial like anything else could use some improvement, please make suggestions and don&#8217;t hesitate to ask if there is something unclear. That&#8217;s why we&#8217;re here.</p>
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		<title>Grit project contains 50000 lines of code</title>
		<link>/grit-project-contains-50000-lines-of-code#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>/grit-project-contains-50000-lines-of-code#comments</comments>
		<pubDate>Mon, 14 Jun 2010 03:13:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Grit Stuff]]></category>

		<guid isPermaLink="false">http://gritengine.com/?p=178</guid>
		<description><![CDATA[50kloc]]></description>
			<content:encoded><![CDATA[<p>A semi-important milestone, I suppose.  The actual number is 50044, including exporters, lua, maxscript, etc.  If you include generated code the figure is nearer 180000.  If you include dependencies, the total will be well over half a million&#8230;</p>
]]></content:encoded>
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		<title>Physical Materials Update</title>
		<link>/physical-materials-update#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>/physical-materials-update#comments</comments>
		<pubDate>Sun, 30 May 2010 23:18:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General Grit Stuff]]></category>

		<guid isPermaLink="false">http://gritengine.com/?p=166</guid>
		<description><![CDATA[As we&#8217;ve been working on adding procedural object / vegetation support, it has been necessary to revamp the physical material framework within Grit.  This has required changing the grammar of the tcol files, so if you update svn you&#8217;ll have to re-export your tcols using the updated maxscripts or they will give you errors inside [...]]]></description>
			<content:encoded><![CDATA[<p>As we&#8217;ve been working on adding procedural object / vegetation support, it has been necessary to revamp the physical material framework within Grit.  This has required changing the grammar of the tcol files, so if you update svn you&#8217;ll have to re-export your tcols using the updated maxscripts or they will give you errors inside Grit.  The maxscript is a bit &#8216;fresh&#8217; but hopefully no serious bugs, if you find anything, please point it out to us <a title="game engine chat" href="/chat#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed">on IRC</a>.</p>
<p>Summary of changes:</p>
<p>Materials are now given by string (none of that hex number rubbish anymore) and users can easily add their own materials (see common/phys_mats.lua for examples).  The materials don&#8217;t do much yet but they will get fleshed out with various gameplay and behavioural features as time goes by.</p>
<p>The physical materials are now very similar to the graphical materials, they exist (by default) in the directory of the lua file in which they are defined. Tcol files will look in their local directory for physical materials just like mesh files look in their local directory for graphical materials.</p>
<p>Note: When using the tcol maxscript, don&#8217;t try and use the GRIT_PHYSMAT material anymore, just assign a normal material with the name you want.</p>
<p>The new system should be a lot more powerful and user-friendly than the old system so any hassle bringing existing tcol files up to date should be worth it.  Thanks!</p>
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		<title>Just thought we&#039;d show a pretty picture today.</title>
		<link>/just-thought-wed-show-a-pretty-picture-today#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>/just-thought-wed-show-a-pretty-picture-today#comments</comments>
		<pubDate>Sat, 08 May 2010 11:53:53 +0000</pubDate>
		<dc:creator>mortalhuman</dc:creator>
				<category><![CDATA[General Grit Stuff]]></category>

		<guid isPermaLink="false">http://gritengine.com/?p=157</guid>
		<description><![CDATA[
This screen-shot was digitally enhanced during the down-scaling process. lol.
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-158 aligncenter" title="playground" src="http://gritengine.woaf.net/cgi-bin/wordpress/wp-content/uploads/2010/05/playground.png" alt="playground in the game engine" width="545" height="258" /></p>
<p style="text-align: center;">This screen-shot was digitally enhanced during the down-scaling process. lol.</p>
]]></content:encoded>
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		<title>Community News: A New Look For Grit Game Engine</title>
		<link>/community-news-a-new-look-for-grit-game-engine#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>/community-news-a-new-look-for-grit-game-engine#comments</comments>
		<pubDate>Sun, 11 Apr 2010 01:40:57 +0000</pubDate>
		<dc:creator>mortalhuman</dc:creator>
				<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://gritengine.com/?p=101</guid>
		<description><![CDATA[While our designs are still works in progress, JostVice has worked magic on the game engine forum and I am doing some work here on the site to compliment that.
At this time of writing, I&#8217;m feeling like the web page is a little too orange, while the forum just needs some default icons replaced to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gritengine.woaf.net/cgi-bin/wordpress/wp-content/uploads/2010/05/grit.jpg" alt="game engine website" title="grit" width="202" height="152" class="alignleft size-full wp-image-149" />While our designs are still works in progress, JostVice has worked magic on the game engine forum and I am doing some work here on the site to compliment that.</p>
<p>At this time of writing, I&#8217;m feeling like the web page is a little too orange, while the forum just needs some default icons replaced to be brilliant.</p>
<p>Aside from this, there are a couple of forum topics I&#8217;d like to point you to. The first is a place to <a title="Discuss The New Look Of The Grit Game Engine Web Presence" href="http://gritengine.com/game-engine-forum/viewtopic.php?f=2&amp;t=27#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed" target="_blank">discuss the recent changes to the website and forum</a> and the second is a topic related directly to Grit development: <a title="Decide The Grit Game Engine Primary Urban Demo Location" href="http://gritengine.com/game-engine-forum/viewtopic.php?f=2&amp;t=29#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed" target="_blank">Help us decide the base location of the community game world</a>.</p>
<p>There are a lot of things going on behind the scenes, although we&#8217;re not quite ready to spill any beans about the latest advancements to the Grit Game Engine. <a title="game engine forum register" href="http://gritengine.com/game-engine-forum/ucp.php?mode=register#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed" target="_blank">Join the forum</a> to tell us what you think so far.</p>
<p>UPDATE: You can now select a color preference <img src='/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<item>
		<title>Binary Releases Will Be Kept To A Minimum</title>
		<link>/game-engine-releases-minimized#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>/game-engine-releases-minimized#comments</comments>
		<pubDate>Wed, 31 Mar 2010 08:54:04 +0000</pubDate>
		<dc:creator>mortalhuman</dc:creator>
				<category><![CDATA[General Grit Stuff]]></category>

		<guid isPermaLink="false">http://gritengine.com/?p=94</guid>
		<description><![CDATA[Spark is going to stop compiling the .zip releases that can be downloaded from the web. Instead, everyone that wants to be up-to-date should use SVN.
You can check this quick guide to SVN in the forums about setting up SVN to use with Grit. It is intuitive and useful and ensures that everyone can stay [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gritengine.woaf.net/cgi-bin/wordpress/wp-content/uploads/2010/05/ZipFile.png" alt="No Binary Releases For A While" title="ZipFile" width="200" height="186" class="alignleft size-full wp-image-151" />Spark is going to stop compiling the .zip releases that can be downloaded from the web. Instead, everyone that wants to be up-to-date should use SVN.</p>
<p>You can check this quick <a title="Guide To SVN" href="http://gritengine.com/game-engine-forum/viewtopic.php?f=3&amp;t=19#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed" target="_blank">guide to SVN</a> in the forums about setting up SVN to use with Grit. It is intuitive and useful and ensures that everyone can stay up to date at a time where the engine changes so much that releases are a wasteful duty.</p>
<p>There will still be zip releases, but as those are quite slow to do (Changing OS to compile) it will only happen when there is a good bunch of new features to brag about from the SVN.</p>
]]></content:encoded>
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		<title>Brian Broke The Game Engine Forum</title>
		<link>/game-engine-forum-broke#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>/game-engine-forum-broke#comments</comments>
		<pubDate>Fri, 26 Mar 2010 22:57:07 +0000</pubDate>
		<dc:creator>mortalhuman</dc:creator>
				<category><![CDATA[General Grit Stuff]]></category>

		<guid isPermaLink="false">http://gritengine.com/?p=85</guid>
		<description><![CDATA[I broke the forum, after a lot of working on it and then a lot more working on it to fix new things that kept popping up, so needless to say there is the Google cached version to resurrect your topics and posts, but they are gone on-site. There is nothing wrong with SMF, it [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gritengine.woaf.net/cgi-bin/wordpress/wp-content/uploads/2010/05/picard.png" alt="facepalm" title="picard" width="200" height="141" class="alignleft size-full wp-image-153" />I broke the forum, after a lot of working on it and then a lot more working on it to fix new things that kept popping up, so needless to say there is the Google cached version to resurrect your topics and posts, but they are gone on-site. There is nothing wrong with SMF, it just seems that to get what we need out of it, I kept having to break and fix it. We will need all need a new account.</p>
<p>We have changed to PHPbb simply as a wider used, seemingly more easily-administered forum once things are set up. Most people will probably be happy to hear that, and while I&#8217;m sorry we lost our first bits in the forum, I am definitely glad it happened before it was more populated with content. If we were much bigger it would have been really upsetting, I&#8217;m sure.</p>
<p>We will have the forums in order for posting again soon, in the mean time you can <a title="game engine forum" href="http://gritengine.com/game-engine-forum/ucp.php?mode=register#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed" target="_blank">grab your new account</a> and watch the <a title="game engine rss" href="http://gritengine.com/feed#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed" target="_blank">Grit RSS</a> for a short announcement that says the preliminary topic and category structure is ready and open.</p>
<p>The newest pre-alpha snapshot will be back on the forums within 24 hours.</p>
]]></content:encoded>
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		<title>New Alpha Releases Available On The Forum</title>
		<link>/game-engine-download-now-available#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>/game-engine-download-now-available#comments</comments>
		<pubDate>Sat, 27 Feb 2010 22:59:59 +0000</pubDate>
		<dc:creator>mortalhuman</dc:creator>
				<category><![CDATA[General Grit Stuff]]></category>

		<guid isPermaLink="false">http://gritengine.com/?p=64</guid>
		<description><![CDATA[UPDATE DE IMPORTANTAY: Brian broke the forum, see newer news for info.
UPDATE: Another new release in the quoted link below. Keep an eye to that topic for all new releases to get to know grit . We&#8217;ll have them there until we make an official release.
Spark started a topic where he released an alpha build [...]]]></description>
			<content:encoded><![CDATA[<p>UPDATE DE IMPORTANTAY: Brian broke the forum, see newer news for info.</p>
<p>UPDATE: Another new release in the quoted link below. Keep an eye to that topic for all new releases to get to know grit . We&#8217;ll have them there until we make an official release.</p>
<blockquote><p>Spark started a topic where he released an alpha build of the game engine over on the <a href="http://gritengine.com/game-engine-forum/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed">game engine forum</a>. You can now grab a copy for yourself and start learning how things will be done in Grit and get acquainted with all the rendering effects and interactive objects already available.</p>
<p>Keep in mind that Grit is early alpha and open source, so the use of the forum, svn, and wiki will likely be key to your success in the use and development of Grit. That being said, don&#8217;t hesitate to ask for help with anything, no matter how small.</p></blockquote>
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			<wfw:commentRss>/game-engine-download-now-available/feed</wfw:commentRss>
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		<title>Hello World! Grit Game Engine</title>
		<link>/grit-game-engine-hello#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
		<comments>/grit-game-engine-hello#comments</comments>
		<pubDate>Thu, 07 Jan 2010 06:42:05 +0000</pubDate>
		<dc:creator>mortalhuman</dc:creator>
				<category><![CDATA[General Grit Stuff]]></category>

		<guid isPermaLink="false">http://gritengine.sourceforge.net/?p=1</guid>
		<description><![CDATA[Should you happen to find us before we&#8217;ve finished playing with this new site, leave comments with any suggestions or queries regarding Grit and we will try to answer your questions in subsequent news pieces.
Alternatively, you can register and participate at the new game engine forum.
There are a couple of videos and you can build [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="Grit Game Engine" src="http://supermortalhuman.com/wp-content/uploads/2010/02/sunset.png" alt="Game Engine Screenshot" width="200" height="160" />Should you happen to find us before we&#8217;ve finished playing with this new site, leave comments with any suggestions or queries regarding Grit and we will try to answer your questions in subsequent news pieces.</p>
<p>Alternatively, you can register and participate at the new <a href="http://gritengine.com/game-engine-forum/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed">game engine forum</a>.</p>
<p>There are a couple of videos and you can build the Grit Game Engine on your own, however, no binaries are yet being publicly served. Get involved for access to the latest builds.</p>
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			<wfw:commentRss>/grit-game-engine-hello/feed</wfw:commentRss>
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