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 Post subject: usfull links post to share stuff i find
PostPosted: Fri Oct 14, 2016 3:49 pm 
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here is the info i found i said i post and if anyone else has anyother one stuff they can post it here too

Awesome project - https://awesomelists.top/

depth of field paper from pixar - http://graphics.pixar.com/library/Depth ... /paper.pdf

Algorithms for Rendering Depth of Field - https://people.eecs.berkeley.edu/~barsk ... aphics.pdf

SMAA: Enhanced Subpixel Morphological Antialiasing - http://www.iryoku.com/smaa/

Filtering Approaches for Real-Time Anti-Aliasing - http://iryoku.com/aacourse/

Freely Programming Books - https://github.com/vhf/free-programming ... g-books.md

https://mynameismjp.wordpress.com/

http://zach.in.tu-clausthal.de/teaching ... Survey.pdf

Siggraph’s Physically Based Shading course - http://blog.selfshadow.com/publications ... ng-course/

Physically Based Rendering Resources - https://interplayoflight.wordpress.com/ ... rendering/

OpenGL API Documentation - http://docs.gl/

https://www.opengl.org/sdk/docs/referen ... e-card.pdf

graphics Resources - https://github.com/mattdesl/graphics-resources

OpenGL Resources - https://github.com/eug/awesome-opengl

Vulkan Resources - https://github.com/vinjn/awesome-vulkan

Game Development Resources - https://github.com/ellisonleao/magictools

curated list of quality Lua packages and resources - https://github.com/LewisJEllis/awesome-lua

curated list of awesome lists - https://github.com/sindresorhus/awesome

Ogre3d Tutorial - http://www.ogre3d.org/tikiwiki/Tutorials

Computer Vision: Algorithms and Applications - http://szeliski.org/Book/drafts/Szelisk ... _draft.pdf



GPU Gems 3 - https://developer.nvidia.com/gpugems/GP ... ref01.html


Last edited by dgmurdockiii on Wed Jun 07, 2017 12:13 pm, edited 5 times in total.

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 Post subject: Re: usfull links post to share stuff i find
PostPosted: Wed Oct 19, 2016 2:41 am 
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if i find anything else i'll post it here


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 Post subject: Re: usfull links post to share stuff i find
PostPosted: Tue Oct 25, 2016 7:41 pm 
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here some more stuff i found

Gainput - http://gainput.johanneskuhlmann.de/

GLFW - http://www.glfw.org/

OpenAL Soft - http://www.openal-soft.org/

YSE - http://www.attr-x.net/yse/

SoLoud - http://sol.gfxile.net/soloud/


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 Post subject: Re: usfull links post to share stuff i find
PostPosted: Wed Nov 02, 2016 5:58 pm 
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Here is some more stuff I found

Navigation pathfinding paper very detailed - http://www.cs.ualberta.ca/~mburo/ps/the ... n_2006.pdf

Amit’s Game Programming Information - http://www-cs-students.stanford.edu/~am ... eprog.html


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 Post subject: Re: usfull links post to share stuff i find
PostPosted: Mon Nov 07, 2016 4:45 am 
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“Advanced Techniques and Optimization of HDR Color Pipelines” - http://32ipi028l5q82yhj72224m8j.wpengin ... dn.com/wp- content/uploads/2016/03/GdcVdrLottes.pdf

UHD/4k Color for games - https://developer.nvidia.com/sites/defa ... rGames.pdf


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 Post subject: Re: usfull links post to share stuff i find
PostPosted: Mon Nov 07, 2016 5:21 am 
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Ray Tracing Tutorial - https://www.ics.uci.edu/~gopi/CS211B/Ra ... torial.pdf

“Advanced Ambient Occlusion Methods for Modern Games” - http://developer.download.nvidia.com/ga ... ced_ao.pdf

A Real-Time Rendered Future - https://www.youtube.com/watch?v=_wKOTmcHI84


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 Post subject: Re: usfull links post to share stuff i find
PostPosted: Mon Nov 07, 2016 10:29 am 
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Location: Rio Grande do Sul
"Advanced Ambient Occlusion Methods for Modern Games" seems to be the best AO i have seen, unfortunatelly is owned by Nvidia :(
Lightmaps are too hard to implement for now
SSAO is a crap

no options left...
:(


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 Post subject: Re: usfull links post to share stuff i find
PostPosted: Wed Nov 09, 2016 11:31 pm 
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optimized screen-space ambient occlusion - https://github.com/nvpro-samples/gl_ssao

SMAA - https://github.com/iryoku/smaa

SMAA: Enhanced Subpixel Morphological Antialiasing - http://www.iryoku.com/smaa/downloads/SM ... iasing.pdf

not sure if any of these are any better but they might be good to look at


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 Post subject: Re: usfull links post to share stuff i find
PostPosted: Thu Nov 10, 2016 6:37 pm 
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I no you dont like SSAO but check this out anyway

Screen Space Ambient Occlusion - https://github.com/MauriceGit/Screen_Sp ... _Occlusion



Writing a Game Engine from Scratch - http://www.gamasutra.com/blogs/MichaelK ... saging.php


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 Post subject: Re: usfull links post to share stuff i find
PostPosted: Sat Nov 12, 2016 8:33 pm 
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HBO - https://github.com/scanberg/hbao

AwesomeBump - http://awesomebump.besaba.com

Purpleprint 2 - http://hevedy.com Purpleprint 2 is a package of resources and tools for game developers with models, textures, materials, shapes and example content like levels to test and check game or engine features and components, design levels, learn how to use the engines and more.


Ambient occlusion map -http://wiki.polycount.com/wiki/Ambient_occlusion_map


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 Post subject: Re: usfull links post to share stuff i find
PostPosted: Sun Nov 13, 2016 10:29 pm 
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Awesome Collision Detection - https://github.com/jslee02/awesome-collision-detection

Real-Time Collision Detection - http://www.r-5.org/files/books/computer ... ion-EN.pdf


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 Post subject: Re: usfull links post to share stuff i find
PostPosted: Mon Nov 14, 2016 3:44 am 
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Amd open source gpu stuff - http://gpuopen.com


Last edited by dgmurdockiii on Tue Jun 06, 2017 9:10 pm, edited 1 time in total.

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 Post subject: Re: usfull links post to share stuff i find
PostPosted: Tue Jun 06, 2017 9:10 pm 
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Soft
Shado
w Maps:
Efficient
Sampling
of
Light
Source
Visibility - http://maverick.inria.fr/Publications/2 ... R-5750.pdf


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