Yes! I owe it to Grit and all of the team, new and old, I owe it to the old team and the oldest members as well as the new guys working with Spark to make newer systems.
The only thing is, I will have to release it OBJ or some other way so spark can work out how we should do collision. I will work on it, including collision, once I know how we're doing that, but right now, it's only meshes. I think that's the right way, make the visuals and work out the game next, even if we need to make changes, at least I have "finally" added something more than just simple template stuff. It is very template too, it's probably not as good as I make it sound, but as I work on it, I think it is a good start that we can work on as much as we want.
I will need the people able to use blender to work on it, but I am almost done. At least, I keep telling myself "I am almost done" and then my work expands months because again and again I end up finding a place that doesn't make sense and expanding it - once it makes sense, another section or even just the edge of that doesn't make sense.
But I am crazy - so I know I am okay to keep making it bigger. I am on myself to just stop growing now. I keep looking at vice city and liberty city (gta iii), and lately, I have been shrinking the map and that has been liberating. I realize it might not be perfect, but that is the struggle for me anyway.
Yes, I will release it open source. The learning I have done modeling wise is payment enough for me. I always try to think of ways to make grit profitable for spark first, and then for everyone including me, but this, this needs to come out free, I owe it to the project, the teammates, and I owe to it to spark for personal reasons, I need to finish this map.
I have been liberated not having to think about physics or collisions, but I have always gone back and simplified things and found places that are "hero" areas vs just plain land mass. It's hard, but I will show it soon,
I think of all these ways to do it, I know it will be a surprise - when I put it out there, it's going to be so nonchalant lol. I am going to be like "this needs something, help?" and it's a whole world map lol. It's not big, but I make it feel big I think. I test in in Unity, but Unity basic and also with nothing but the models, I can't wait to see it and drive around it in grit.
But let's get back to your topic? I thank you for letting me vent, I have kept it to myself for a while now, but we still should discuss this topic, but I don't agree with the roads being their own thing - we should model everything. It's easier in the long run, it really is imho. I have been able to change them over and over without any worry, only angst to decide to do so
On one hand, I'm glad we had enough confusion that I could just make models and not care about gameplay, on the other hand, I am scared that what I am doing won't make sense that way. Either way, I've kept myself a small budget and atlas'd a lot of reuse that can be changed by modders or by artists or whatever, and made into new materials. I know my map is repetative, but easily enough people can import and make it more varied just by painting, so that's cool - I hope at least.