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 Post subject: Would it be ok that somes of the softs used to create with
PostPosted: Sun Jul 16, 2017 12:28 am 
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Joined: Tue Oct 09, 2012 11:14 pm
Posts: 58
Hi,
Would it be ok that somes of the softs created for creating with grit are not MIT Licensed? I mean could there be somes that are Ordinary GNU Licensed (Blender) or even proprietary (3DS MAX)? I Mean, Would it make it easier for developpers to create softs (tools) that are not too much "for everything" , you know, one softs for one type of work, one soft for characters creation, one soft for map creation, one soft for scripts, one soft to put everything together... etc...
Thank you, Bye!


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 Post subject: Re: Would it be ok that somes of the softs used to create wi
PostPosted: Sun Jul 16, 2017 10:11 pm 
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Joined: Tue Sep 20, 2016 1:05 pm
Posts: 15
You will need third party tools to build and achieve a complete game using the Grit Game Engine and it complement /media directory.

Usually authors, creators can retain there rights, copyrights when using third party tools outputs (files,images,objects,codes...). Then owners can decide to release there works under more restrictive or permissive licenses.

You should be able to create an independent proprietary tool that generate compatible output for Grit Engine (from Github) or other engines. Your tools would probably not be compiled (with C++ grit code) or linked with Grit Engine because of a possible license conflict.

However, you could decide to make your executables (Windows,Linux) tools available under the (svn) /media/tools or your own games media.

Feel free to use the chat room and/or post to spark to have an official answer.


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 Post subject: Re: Would it be ok that somes of the softs used to create wi
PostPosted: Mon Jul 17, 2017 1:24 am 
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Joined: Tue Oct 09, 2012 11:14 pm
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Thank you lavrod for your answer!

I am kind of thinking about something like that;
Grit is MIT licensed,
But there are, on the web, somes softwares under a Open Source licensed (GNU or others), i am not a whiz, but to me, It look like some of these softwares migth be forked and adapted to produce Grit compatible "stuffs", (3D charachters, textures, 3D objects, 3D houses, animations, etc...), while retaining the same license that they originally had (GNU or others) Witch is not necessarly a MIT license.

And about having multiples softwares for creating stuffs for grit, (each one specialise in only one sort of work), instead of having one big softwares that is used to do everything, imho, there is a possibility that doing thing that way, would bring more programmers to grit.

How about:


and how about analysing that code?
this Game Project (C++, Ogre3D and 3DS Max) - Intro

https://www.youtube.com/watch?v=6fAaC6nyd5o
and
https://code.google.com/archive/p/apeengine2/

and about forking theses?

And, here is a high-level and fully featured 3D game creation suite. It is Free and Open Source (MIT Licensed), It looks very usefull
https://code.google.com/archive/p/ares/

and
Wow! You guys must check this out! It looks like it would bring many possibilities to grit!

https://www.skyscrapersim.com/index.shtml

and
https://sourceforge.net/projects/iaeditor/

bye!


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