HomePage
For Users
General Documentation for new users running the engine for the first time
user cfg parameters in the user's configuration file.
Hotkeys A hotkey list for the engine.
For Artists
Workflow for people to export assets to the engine.
3DS Max Exporter
Texture blending
Streaming
Shadows Avoiding shadow artifacts
Material for an explanation and examples of the material system.
Texture for an explanation of the different texture maps used by the engine.
Sky Editor how to edit save and load skies, in the game.
Starfield How the starfield texture is organised.
Console commands for collision mesh debugging which allow you to see the physics wireframe alongside the graphics.
Physical Materials to define custom physical materials.
Procedural Objects for randomly scattered objects.
Lights for dynamic lights other than the sun/moon/sky.
Cars for passenger cars, etc
Reality Check Some info about the real world that you might need
For Developers
Compilation Instructions for people building Grit from scratch.
Performance Notes on runtime performance (FPS, etc), for engine developers.
TCOL information and grammar, for people writing exporters?/importers for the textual collision mesh files.
Lua
